episode 14 - primer on starship combat

Starhsip List
Using a Base Ship
remove bonuses for crew when giving a ship to a party of pcs

pilot & init
add ship size and dex mods to his pilot mods
trained pilot for init
only add ship size mod

example tie fighter
pilot check -2(size) + 4 (dex) = 2

attack rolls
1d20 + pc bab + ship int mod + range mod

example tie fighter
1d20 + pc bab + 2 + range mod

defenses
ref = 10 + dex mod + size mod + armor
substitue char level instead of armor whatever is higher

fort = 10 + str mod

thres = fort + thres mod

weapon battery
single group up 6 identical weapons grouped
gunner to aid another to any other gunner - automatic no roll
3 pts over target ref def +1 die of damage before multiplier
stats blocks assume batteries fire together

batteries can aid each other, but extra damage doesn't appy
need to roll against ref def 10

The List
1. a job for everyone
2. rule of 12 - optimal range in mid range, but easy to close
3. non enemy objects - put crap out in space - to grant cover and concealment - they don't have to be solid
4. attack formations
	play intelligently
	aid another action
	concentrate fire
		multiple npcs on each pc
	create a sense of urgency

plan actions not where things are, what types of actions