divine (Cleric stuff, only? turning earth stuff?)
domain
exalted
general
heritage
leader
luck
metamagic
racial
recitation
reserve
trait
wild

Maximize Spell --> Enhance Spell
Entangling Spell
Eschew materials
Explosive Spell
Quicken Spell (4 slots)
Still Spell (1 slot)
Twin Spell (4 slots)
Easy Metamagic (-1 slot)
Blistering Spell (1 slot)
Chain spell (3 slots)
Ethran Feat

Alternate Source Spell (1 spot) Talk to Kevin

http://realmshelps.dandello.net/cgi-bin/feats.pl?Enhance_Spell,all
http://realmshelps.dandello.net/cgi-bin/feats.pl?Entangling_Spell,all
http://realmshelps.dandello.net/cgi-bin/feats.pl?Eschew_Materials,all
http://realmshelps.dandello.net/cgi-bin/feats.pl?Explosive_Spell,all
http://realmshelps.dandello.net/cgi-bin/feats.pl?Quicken_Spell,all
http://realmshelps.dandello.net/cgi-bin/feats.pl?Still_Spell,all
http://realmshelps.dandello.net/cgi-bin/feats.pl?Twin_Spell,all
http://realmshelps.dandello.net/cgi-bin/feats.pl?Easy_Metamagic,all
http://realmshelps.dandello.net/cgi-bin/feats.pl?Blistering_Spell,all
http://realmshelps.dandello.net/cgi-bin/feats.pl?Chain_Spell,all
http://realmshelps.dandello.net/cgi-bin/feats.pl?Alternative_Source_Spell,all

Level 0

Acid Splash - Conjuration (Creation) [Acid]
Missile deals 1d3 acid damage.
Magic of Faerûn 
Dancing Lights - Illusion [Figment]
Creates torches or other lights.
Dragon #302 
Detect Magic - Divination 
Detects spells and magic items within 60 ft.
Dragon #302 
Electric Jolt - Evocation [Electricity]
Ranged touch attack deals 1d3 electricity damage.
Magic of Faerûn 
Fleeting Fame - Illusion (Glamer)
Gives you a +2 bonus on Bluff, Diplomacy, and Intimidate checks.
Dragon #326 
Groundsmoke - Transmutation
Prevents smoke from rising from a small fire.
Dragon #326 
Sonic Snap (Horizikaul's Cough) - Evocation [Sonic]
Target takes 1 point of sonic damage and is deafened 1 round.
Magic of Faerûn 
Light - Evocation
Object shines like a torch.
Magic of Faerûn 
Mage Hand - Transmutation
1-pound telekinesis.
Magic of Faerûn 
Phantasmal Whisperer - Illusion (Phantasm) [Language Dependent]
A message of a length you set races to your intended recipient.
Dragon #291 
Ray of Frost - Conjuration (Creation)[Cold]
Ray deals 1d3 cold damage.
Book of Vile Darkness 
Stick - Transmutation
Glues an object weighing 5 pounds or less to a larger object.
Underdark 
Zap Trap - Conjuration (Creation) [Electricity]
Magic rune causes 1 point of damage when touched.
Dragon #302 
Vengeful Mount - Enchantment (Compulsion) [Mind-Affecting]
Makes an animal more difficult to ride or handle.
Dragon #326

Detect Poison - Divination
Detects poison in one creature or object.
Dragon #302

Launch Bolt - Transmutation
Launches a crossbow bolt up to medium range.
Magic of Faerûn 

Silent Portal - Illusion (Glamer)
Negates sound from door or window.
Magic of Faerûn 

Yell - Transmutation
Amplifies caster's voice for 1 message of up to 10 words.
Dragon #302

Level 1

Shieldbearer (Alister's Shieldbearer) - Transmutation
Targeted shield hovers and attempts to protect one creature of the caster's choice.
Dragon 
Animate Rope - Transmutation
Makes a rope move at your command.
Dragon
Arcane Bolt - Evocation [Force]
1+1/2 levels bolts of magical energy shoot forth from your fingertips dealing 1d6+1 points of damage to your target.
Web 
Babau Slime - Transmutation
Secrete a body-covering acid that damages foes' weapons.
Planar Handbook 
Benign Transposition - Conjuration (Teleportation)
Two willing subjects trade places
Miniatures Handbook 
Blades of Fire - Conjuration (Creation) [Fire]
Your melee weapons deal +1d6 fire damage for 1 round.
Complete Arcane 
Blast of Air - Evocation
Creates a cone of air that whirls away from your outstretched hand. Those failing their saves are blinded for 1 round by dirt and dust.
Dragon #285 
Burning Hands - Transmutation [Fire]
1d4/level fire damage (max 5d4),
Tome of Magic 
Charm Person - Enchantment (Charm) [Mind-Affecting]
Makes one person your friend.
Player's Handbook II 

Corrosive Grasp - Conjuration (Creation) [Acid]
You deal 1d6+1 acid damage with one touch/level.
Magic of Faerûn 
Critical Strike - Divination
For 1 round you gain 1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical threats.
Races of the Dragon 

Blade of Blood - Necromancy
Weapon deals +1d6 damage, or +3d6 if you take 5 points of damage.
Player's Handbook II 
Backbiter - Necromancy
Wooden-hafted weapon strikes wielder.
Complete Arcane 
Beckon Monster - Enchantment (Compulsion) [Mind-Affecting]
Force a creature to approach you against its will.
Tome of Magic 
Bulwark of Reality - Conjuration (Creation) [Force]
Bonus to AC equal to half your level (+5 minimum).
Tome of Magic
Color Spray - Alteration 
Knocks unconscious, blinds, and/or 1d6 weak creatures.
Book of Vile Darkness 
Darklight - Evocation [Darkness]
Creates 5-ft.-radius area where all can see without light.
Book of Vile Darkness 
Detect Secret Doors - Divination
Reveals hidden doors within 60 ft.
Player's Handbook II
Detect Undead - Divination, Necromancy
Reveals undead within 60 ft.
Player's Handbook II
Disguise Self - Illusion (Glamer)
Changes your appearance.
Races of Destiny 
Ebon Eyes - Transmutation
Subject can see through magical darkness as darkvision
Dragon #322
Ectoplasmic Armor - Abjuration
Gain +6 armor bonus against incorporeal touch attacks.
Libris Mortis: The Book of the Dead 
Enlarge Person - Transmutation
Humanoid creature doubles in size.
Dragon #313
Familiar Pocket - Universal
Garment or container becomes extradimensional safe haven for your familiar.
Complete Arcane 
Feather Fall - Alteration 
Objects or creatures fall slowly.
Dragon #308
Fist of Stone - Transmutation [Earth]
Gain +6 Str and natural slam attack
Complete Arcane 
Grease - Conjuration[Creation]
Makes 10-ft. square or one object slippery
Dragon #333
Hail of Stone - Conjuration (Creation) [Earth]
Rain of stone deals 1d4/level damage (max 5d4)
Complete Arcane 
Hold Portal - Alteration
Holds door shut.
Sandstorm 
Sonic Blast (Horizikaul's Boom) - Evocation [Sonic]
Target takes 1d4/2 levels sonic damage plus deafness.
Magic of Faerûn 
Hypnotism - Enchantment-Compulsion
Fascinates 2d4 HD of creatures.
Magic of Faerûn 
Ice Dagger - Evocation [Cold]
Grenadelike weapon deals target 1d4 cold damage per caster level, plus area damage.
Magic of Faerûn 
Identify - Divination
Determines properties of magic item.
Magic of Faerûn 
Instant Diversion - Illusion (Figment)
Creates illusory doubles of you.
Races of the Dragon
Jump - Transmutation
Subject gets +30 on Jump checks.
Magic of Faerûn 
Kelgore's Fire Bolt - Conjuration/Evocation [Fire]
1d6 fire damage/level (max 5d6),
Player's Handbook II
Know Protections - Divination
Determine target's defenses.
Magic of Faerûn 
Lantern Light - Evocation [Good, Light]
Ranged touch attacks deal 1d6 points of damage.
Book of Exalted Deeds 
Light of Lunia - Evocation [Good, Light]
You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage.
Planar Handbook 
Mage Armor - Conjuration
Gives subject +4 armor bonus.
Dragon #322
Magic Missile - Evocation 
1d4+1 damage; +1 missile per two above 1st (max 5).
Magic of Faerûn 
Magic Weapon - Transmutation
Weapon gains +1 bonus.
Magic of Faerûn 
Obscuring Mist - Conjuration (Creation)
Fog surrounds you.
Book of Vile Darkness 
Orb of Acid^ Lesser - Conjuration (Creation) [Acid]
Ranged touch attack deals 1d8 acid damage + 1d8/two levels beyond 1st (max 5d8)
Complete Arcane 
Orb of Cold^ Lesser - Conjuration (Creation) [Cold]
Ranged touch attack deals 1d8 cold damage + 1d8/two levels beyond 1st (max 5d8)
Complete Arcane 
Orb of Electricity^ Lesser - Conjuration (Creation) [Electricity]
Ranged touch attack deals 1d8 electricity damage + 1d8/two levels beyond 1st (max 5d8)
Complete Arcane 
Orb of Fire^ Lesser - Conjuration (Creation) [Fire]
Ranged touch attack deals 1d8 fire damage + 1d8/two levels beyond 1st (max 5d8)
Complete Arcane 
Orb of Sound^ Lesser - Conjuration (Creation) [Sonic]
Ranged touch attack deals 1d6 sonic damage + 1d6/two levels beyond 1st (max 5d8)
Complete Arcane 
Power Word Fatigue - Enchantment (Compulsion) [Mind-Affecting]
Makes one creature with 100 hp or less fatigued.
Races of the Dragon
Power Word Pain - Enchantment (Compulsion) [Mind-Affecting]
Deal 1d6 points of damage per round to one creature with 100 hp or less.
Races of the Dragon
Protection From Evil - Abjuration 
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Races of the Dragon
Raging Flame - Transmutation [Fire]
This spell inflames existing fire, giving it a passion to burn. All normal fires within the area of effect flare up, burning twice as hot and twice as bright.
Dragon #314
Ray of Enfeeblement - Necromancy
Ray deals 1d6+1 per two levels damage.
Dragon
Ray of Flame - Evocation (Flame) 
A burning ray deals 1d6 points of fire damage, plus 1 point per caster level (up to +5)
Dragon
Reduce Person - Transmutation
Humanoid creature halves in size.
Dragon
Scatterspray - Transmutation
Targeted items scatter in a burst dealing 1d8 normal or subdual damage.
Forgotten Realms Campaign Setting 
Scholar's Touch - Divination
Read books in seconds.
Races of Destiny 
Scramble True Position - Conjuration (Teleportation)
You teleport your foes 10 feet in a random direction, knocking them over.
Tome of Magic
Shield - Abjuration[Force]
Invisible disc gives +4 to AC, blocks magic missiles
Dragon #308
Shivering Touch^ Lesser - Necromancy [Cold]
Touch deals 1d6 Dex damage. 
Frostburn 
Shocking Grasp - Transmutation [Electricity]
Touch delivers 1d6/level electricity damage (max 5d6).
Dragon #325
Sleep - Enchantment, Charm
Put 2d4 HD of creatures into comatose slumber.
Dragon #340
Silvered Weapon (Silvered Weapon(2)) - Transmutation
The targeted weapon is treated as a slivered weapon.
Dragon #340
Book of Exalted Deeds 
Slow Burn - Transmutation [Fire]
This spell lends fuel to an existing fire, allowing it to burn off the intangible power of passion as much as from physical substance.
Dragon #314
Snowball (Snilloc's Snowball) - Evocation [Cold]
Touch attack (melee or ranged) deals 1d6 cold damage +1/level.
Unapproachable East 
Spirit Worm - Necromancy
Target takes 1 point Con damage every round for 1 round/level.
Magic of Faerûn 
Sticky Floor - Conjuration (Creation)
Entangles and immobilizes creatures in affected area.
Races of the Dragon
Summon Monster I - Conjuration [Summoning]
Calls extraplanar creature to fight for you.
Sandstorm 
Superior Darkvision - Transmutation
Subject can see in the dark to any range.
Unapproachable East 
Suspend Disease - Abjuration
Keeps disease from harming creature for 24 hours.
Book of Vile Darkness 
Thunderhead - Evocation [Electricity]
Miniature thunderhead zaps target
Dragon #302
Tongue Tendrils - Transmutation [Evil]
Caster spits out tendrils that grapple.
Book of Vile Darkness 
True Strike - Divination
+20 on your next attack roll.
Web
Water Burst - Evocation
A high-pressure stream of water shoots from your hand at one target.
Dragon #285

Level 2
Aerial Alarm - Abjuration
Wards an area for 2 hours/level
Heroes of Battle 
Scorch (Aganazzar's Scorcher) - Evocation [Fire]
Path of fire deals 1d8/2levels.
Forgotten Realms Campaign Setting 
Bristle (Alister's Bristle) - Transmutation
Causes armor to grow long spikes than can attack opponent with caster's Attack bonus with 1d4 damage.
Dragon
Burning Sword (Alister's Burning Sword) - Evocation [Fire]
Weapon gains blue aura that delivers +1d6 fire damage on a successful hit.
Dragon
Rapid Strikes (Alister's Rapid Strikes) - Transmutation
The creature targeted by rapid strikes performs more quickly in combat
Dragon
Arcane Lock - Abjuration
Magically locks a portal or chest.
Player's Handbook II
Augment Familiar - Transmutation
Your familiar gains a +4 enhancement bonus to Strength, Dexterity and Constitution, damage reduction 5/magic, and a +2 resistance bonus on saving throws.
Complete Warrior 
Ironthunder Horn (Balagarn's Iron Horn) - Transmutation [Sonic]
Intense vibrations trip those in area.
Magic of Faerûn 
Baleful Transposition - Conjuration (Teleportation)
Two subjects switch places.
Miniatures Handbook 
Slapping Hand (Bigby's Slapping Hand) - Evocation [Force]
Hand makes creature provoke attacks of opportunity.
Miniatures Handbook 
Bigby's Striking Fist - Evocation [Force]
Hand deals 1d6 nonlethal damage/2 levels (max 5d6) and knocks subject back.
Player's Handbook II
Bigby's Warding Hand - Evocation [Force]
Hand of force slows opponent.
Player's Handbook II
Black Karma Curse - Enchantment (Compulsion) [Mind-Affecting]
Subject damages self with melee attack.
Player's Handbook II
Blast of Force - Evocation [Force]
Ray deals 1d6 damage/2 caster levels (max 5d6).
Lords of Madness 
Blinding Color Surge - Illusion (Glamer)
Blind subject for 1 round, gain invisibility.
Player's Handbook II
Blindness/Deafness - Illusion, Phantasm
Makes subject blind or deaf.
Player's Handbook II
Body of the Sun - Transmutation [Fire]
Your body emanate fire, dealing 1d4+1 damage
Complete Divine 
Bone Soften - Transmutation
Softens the bone structures of the recipient, granting 5/- against bludgeoning attacks.
Dragon #300
Bull's Strength - Transmutation
Subject gains +4 to Str for 1 min./level.
Frostburn 
Cat's Grace - Transmutation
Subject gains 1d4+1 Dex for 1 hour/level.
Frostburn 
Chain of Eyes - Divination
You send a magical sensor to infiltrate an area
Complete Divine 
City Lights - Evocation [Light]
Absorb nearby light to release as blinding flare.
Races of Destiny 
Claws of Darkness - Illusion (Shadow)
Your hands become reach melee touch attacks that deal 1d4 cold plus slow.
Forgotten Realms Campaign Setting 
Cloud of Bewilderment - Evocation
Stun and blind targets.
Magic of Faerûn 
Cloud of Knives - Conjuration
Release one knife/round, 1d6 damage +1/3 levels (max +5).
Player's Handbook II
Combust - Evocation [Fire]
Target takes 2d6 +1/level fire damage.
Magic of Faerûn 
Curse of Impending Blades - Necromancy
Subject takes -2 penalty to AC
Miniatures Handbook 

Dark Way - Illusion (Shadow)
Creates temporary unbreakable bridge supporting up to 200 lbs./level.
Magic of Faerûn 
Darkbolt(v) - Evocation [Darkness, Evil]
Deals 1d8 damage/2 levels and stuns 1 round.
Lords of Madness 
Darkness - Evocation (Darkness)
20-ft. radius of supernatural shadow.
Lords of Madness 
Daze Monster - Enchantment (Compulsion) [Mind-Affecting]
Living creature of 6 HD or less loses next action.
Magic of Faerûn 
Death Armor - Necromancy
Black aura damages creatures attacking you.
Magic of Faerûn 
Decastave - Conjuration (Creation) [Force]
Thundering quarterstaff of force deals 1d6 damage with touch attack.
Unapproachable East 
Delusions of Grandeur - Illusion (Phantasm) [Mind-Affecting]
Subject becomes overconfident and careless
Dragon #324
Detect Aberration - Divination
Detect the presence of aberrations.
Lords of Madness 
Detect Thoughts - Divination [Mind-Affecting]
Allows listening to surface thoughts.
Lords of Madness 
Dimension Hop - Conjuration (Teleportation)
Teleport subject short distance.
Player's Handbook II
Discern Shapechanger - Divination
Penetrates disguises and identifies shapechanging creatures.
Complete Arcane 
Dispelling Touch - Abjuration
Dispel one magical effect on touched subject.
Player's Handbook II
Distracting Ray - Abjuration 
This ray attempts to undo magic as it is being cast.
Dragon
Earthbind - Transmutation
Subject creature cannot fly.
Draconomicon 
Miniatures Handbook 
Earthen Grasp - Transmutation [Earth]
Arm made of earth and soil grapples foes.
Complete Arcane 
Miniatures Handbook 
Ectoplasmic Feedback - Abjuration
Incorporeal attackers take 1d6 damage.
Libris Mortis: The Book of the Dead 
Miniatures Handbook 
Electric Vengeance - Evocation [Electricity]
2d8 damage +1/level (max +10) to opponent who damages you in melee.
Player's Handbook II
Emerald Planes - Evocation [Force]
Creates up to five-five-foot squares that hold 100 lb./level
Dragon #323
Energize Potion - Transmutation
Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst.
Book of Exalted Deeds 
False Life - Necromancy
Gain 1d10 temporary hp +1/level (max +10).
Book of Vile Darkness 
Familiar's Sense - Divination
You can perceive some of what your familiar does, regardless of the distance between you.
Dragon #280
Familiar's Touch - Conjuration
After casting this spell, you can cast any spells with a range of Touch through your familiar without touching the familiar.
Dragon #280
Feline Distraction - Enchantment (Compulsion) [Mind-Affecting]
Causes the target to become afflicted with a cat's curiosity for the irrelevant.
Web
Just cause it’s funny :D
Fireburst - Evocation [Fire]
Adjacent subjects take 1d8/level fire damage
Complete Arcane 
Flaming Sphere - Evocation (Fire]
Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Magic of Faerûn 
Force Missile Storm - Evocation [Force, War]
As magic missile, except as noted.
Dragon #309
Battering Ram (Force Ram) - Evocation [Force]
Deals 1d6 damage, opens doors and performs bull rushes
Dragon #323
Magic of Faerûn 
Forget - Enchantment (Compulsion) [Mind-Affecting]
Causes creatures in the area of effect to forget everything that happened in the 1+1/3 levels minutes prior to the casting of the spell.
Dragon?
Frost Breath - Evocation [Cold]
You breathe a cone of intense cold at your foes, causing 1d4 points of cold damage per two caster levels (max 5d4).
Dragon #312
Frost Weapon - Transmutation
Weapon gains frost special ability, +1d6 cold damage.
Frostburn 
Electric Loop (Gedlee's Electric Loop) - Evocation [Electricity]
5-ft.-radius burst deals 1d6 electricity/2 levels plus stunning.
Magic of Faerûn 
Glitterdust - Conjuration (Creation)
Blinds creatures, outlines invisible creatures.
Libris Mortis: The Book of the Dead 
Graz'zt's Long Grasp - Transmutation [Evil]
Caster's hand flies from her arm to make grapple attacks.
Book of Vile Darkness  		ewww!!
Heat Leech - Necromancy [Cold]
Subject takes 1d8 points of cold damage/round.
Frostburn 
Hypnotic Pattern - Illusion (Pattern - Mind Affecting)
Fascinates (2d4 + level) HD of creatures.
Tome of Magic
Ice Knife - Conjuration (Creation) [Cold]
Magical shard of ice deals cold damage plus 2 Dex damage, or deals 1d8 cold damage in 10 ft.-radius burst.
Complete Arcane 
Icicle - Abjuration [Cold]
Magical trap hangs from ceiling, dealing 4d6 damage when triggered.
Frostburn 
Indifference - Enchantment [Mind-Affecting]
Makes subject resistant to fear, compulsion, and morale effects.
Tome and Blood 
Infernal Wound - Transmutation [Evil]
Weapon inflicts persistent, bleeding wounds.
Planar Handbook 
Invasive Telepathy - Enchantment (Compulsion)[Mind-Affecting]
As you cast invasive telepathy, you force your mind into the target's, filling it with alien thoughts and overwhelming its capacity for sanity.
Dragon #304
Invisibility - Illusion (Glamer)
Subject is invisible for 10 minutes/level or until it attacks.
Dragon #304
Kelgore's Grave Mist - Conjuration/Necromancy [Cold]
1d6 cold damage/level, cause fatigue, partially ignore SR.
Player's Handbook II
Knock - Transmutation
Opens locked or magically sealed door.
Player's Handbook II
Levitate - Transmutation
Subject moves up and down at your direction.
Frostburn 
Life Bolt - Necromancy
One ray/two levels draws 1 hp from you to deal 2d4 damage to undead.
Magic of Faerûn 
Light of Mercuria - Evocation [Good, Light]
You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders.
Planar Handbook 
Melf's Acid Arrow - Conjuration 
Ranged touch attack; 2d4 damage for 1 round +1 round/3 levels.
Planar Handbook 
Mindless Rage - Enchantment (Compulsion) [Mind-Affecting]
Creatures affected become so filled with rage that they can do nothing but focus on engaging the caster in personal physical combat.
Web
Mirror Eyes - Abjuration
The subject's eyes appear reflective and the subject gains the ability to resist harmful visual effects.
Dragon #305
Mirror Image - Illusion (Figment)
Creates decoy duplicates of you (1d4+4 per three levels, max 8).
Dragon #305
Mirror Move - Illusion (Figment)
You can reproduce any general feat with an obvious physical effect that you observed another perform within the past 10 rounds, providing you meet the prerequisites for that feat.
Web
Molten Strike - Evocation [Fire]
5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets.
Heroes of Battle 
Morning Mists - Conjuration (Creation) [War]
As obscuring mist, except as noted. You may center the cloud anywhere within range. 
Dragon #309
Mountain Stance - Transmutation
While this spell Is in effect, the subject can root itself to the ground as a free action.
Dragon #314
Numbing Sphere - Evocation [Cold]
Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1 round/level.
Frostburn 
Rebuke (Nybor's Gentle Reminder) - Enchantment (Compulsion] [Mind-Affecting]
Target is dazed 1 round, thereafter -2 on attacks, saves, and checks, and distracted.
Unapproachable East 
Obscure Object - Abjuration
Masks object against scrying.
Unapproachable East 
Palarandusk's Fire Breath - Evocation [Fire]
You can spit a gout of flame in a 10-foot cone, dealing 1d6 points of fire damage per caster level (maximum 5d6).
City of Splendors: Waterdeep 
Phantom Foe - Illusion (Phantasm) [Mind-Affecting]
Phantom foe flanks subject
Dragon #324
Portal Well - Transmutation
When you step into a portal affected by this spell, you can wait for a short time within an extradimensional space between the portal's entrance and exit.
Manual of the Planes 
Power Word Sicken - Enchantment (Compulsion) [Mind-Affecting]
Sickens one creature with 100 hp or less.
Races of the Dragon
Protection From Arrows - Abjuration
Subject immune to ranged attacks.
Stormwrack
Pyrotechnics - Transmutation
Turns fire into blinding light or choking smoke.
Races of Destiny 
Rainbow Beam - Evocation [Light]
Ray deals a random type of damage.
Dragon #322
Ray of Ice - Evocation [Cold] 
If used as a simple attack, the ray inflicts 1d6 points of cold damage for every 2 levels of the caster, to a maximum of 5d6 at 10th level.
Dragon
Ray of Resurgence - Evocation
Yellow light restores 1 point per caster level (max 5 points) of Strength damage, negates penalties to Strength (up to 1d6+1 per caster level, max 1d6+5) and either converts exhaustion to fatigue or removes fatigue.
Lost Empires of Faerûn 
Ray of Weakness - Necromancy
The target suffers 2d6 points of Strength damage +1 per two caster levels, to a maximum of 2d6 + 10 at 20th level.
Dragon
Resist Energy - Abjuration
Ignores 10 (or more) points of damage/attack from specified energy type.
Complete Arcane 
Rope Trick - Transmutation
As many as eight creatures hide in extradimensional space.
Races of the Wild 
Sadism - Enchantment [Evil]
For every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks.
Book of Vile Darkness 
Sandform - Evocation [Earth]
You become an oozelike being of sand.
Sandstorm 
Scale Weakening - Transmutation
Subject's natural armor weakens.
Draconomicon 
Sap Strength - Enchantment [Evil]
Subject becomes exhausted.
Book of Vile Darkness 
Scare - Necromancy [Fear, Mind-affecting]
Panics creatures of less than 6 HD.
Draconomicon 
Scintillating Scales - Transmutation
You gain an AC deflection bonus equal to your Constitution modifier.
Draconomicon 
Scorching Ray - Evocation [Fire]
Ranged touch attack deals 4d6 fire damage, +1 ray four levels (max 3).
Draconomicon 
Scourge of Force - Evocation [Force]
Tendrils of force lash foes for 1d8+1/2 levels damage each
Champions of Ruin
Seeking Ray - Evocation
Ray deals 4d6 electricity damage, ignores concealment and cover; you gain +4 on attacks with rays against the subject.
Player's Handbook II
Shadow Mask - Illusion (Shadow)
Shadows hide your face and protect against darkness, light, and gazes.
Forgotten Realms Campaign Setting  
Share Life - Necromancy
You can transfer some of your life-force to your familiar.
Dragon #280
Shatter - Evocation [Sonic]
Sonic vibration damages objects or crystalline creatures.
Player's Handbook II
Shooting Star - Evocation [Fire]
Rains burning stars down upon your enemies.
Dragon #340
Shriveling - Necromancy [Evil]
Subject takes 1d4 damage per level. 
Book of Vile Darkness 
Shroud of Undeath - Necromancy
Negative energy shroud makes undead perceive you as undead.
Magic of Faerûn 
Silver Dragonmail - Conjuration (Creation)
You create a shining silver breastplate around your body.
Magic of Faerûn 
Small Enough - Transmutation
Target can fit through any opening 6-inches wide or larger.
Dragon #308
Snake's Swiftness - Transmutation
Subject immediately makes one attack.
Miniatures Handbook 
Snowball Swarm (Snilloc's Snowball Swarm) - Evocation [Cold]
Deals 1d6 cold/2 levels to a 10-ft. radius.
Forgotten Realms Campaign Setting 
Sonic Weapon - Transmutation[Sonic]
Weapon touche deals +1d6 points sonic damage with each hit.
Forgotten Realms Campaign Setting 
Speak To Allies - Transmutation[Language]
Subjects can converse at a distance without moving lips.
Libris Mortis: The Book of the Dead 
Spectral Hand - Necromancy
Creates disembodied glowing hand to deliver touch attacks.
Libris Mortis: The Book of the Dead 
Spider Climb - Transmutation
Grants ability to walk on walls and ceilings.
Libris Mortis: The Book of the Dead 
Steal Size - Transmutation
Humanoid creature doubles in size as targeted humanoid halves in size.
Races of the Dragon
Sting Ray - Enchantment (Compulsion) [Mind- Affecting] 
Creates a sensation of many tiny insects biting and crawling on the victim's body.
Dragon
Stolen Breath - Necromancy [Air]
You steal all the air from the subject's lungs, giving it a momentary respiratory crisis.
Dragon #314
Summon Monster II - Conjuration [Summoning]
Calls extraplanar creature to fight for you.
Player's Handbook II
Summon Swarm - Conjuration [Summoning]
Summons swarm of bats, rats, or spiders.
Player's Handbook II
Tasha's Hideous Laughter - Enchantment [Compulsion]
Subject loses actions for 1 round/level.
Stormwrack
Theskyn's Hearty Heave - Evocation [Force]
Blast of force pushes away creatures surrounding you as though via a bull rush maneuver by a foe of Large size with a Strength score equal to 20 + your caster level (max 25). 
Lost Empires of Faerûn 
Toothed Tentacle - Evocation
Shadowy tentacle ending in three mouths (each AC 13, hp 10 + your caster level) projects from your hand. The mouths can strike foes within 10 feet of each other independently, dealing 2d6 points of damage each. 
Lost Empires of Faerûn  
Touch of Idiocy - Enchantment (Compulsion) [Mind-Affecting]
Subject takes id6 points of Int, Wis, and Cha damage.
Lost Empires of Faerûn 
Toughness of Death - Necromancy
The subject gains 2 temporary hit points per Hit Die it possesses and a +2 resistance bonus on Fortitude saves.
Dragon #304
Bonefiddle (Tvash-Prull's Bonefiddle) - Necromancy
Target takes 1d6 sonic damage/round and -20 penalty on Move Silently checks.
Champions of Ruin
Unfettered Grasp - Enchantment (Compulsion) [Mind-Affecting]
Grappling creature immediately gains free attempt to escape.
Races of the Dragon
Urchin's Spines - Transmutation
Target grows spines that damage opponents.
Stormwrack
Venomous Volley - Evocation
Cone of fangs damages and weakens targets.
Dragon #330
Vertigo - Illusion (Phantasm) [Fear, Mind-Affecting]
Subject creature must succeed on a DC 10 Balance check to move each round.
Player's Handbook II
Web
Vision of Entropy - Illusion (Phantasm) [Fear, Mind-Affecting]
Confronts target with a vision of the Abyss that causes increasing fear.
Fiendish Codex I : Hordes of the Abyss
Web - Conjuration[Creation]
Fills 20-ft-radius spread with sticky spiderwebs.
Complete Arcane 
Whelming Blast - Enchantment (Compulsion) [Mind-Affecting]
15-foot cone deals 1d6 nonlethal damage/2 levels (max 5d6).
Player's Handbook II		Super good to work with me as a team!!!
Whirling Blade - Transmutation
Hurled slashing weapon magically attacks all foes in 60-ft. line
Complete Arcane 
Wracking Touch - Necromancy [Evil]
Deal 1d6+1/level; you also deal sneak attack damage if you have any.
Draconomicon 
Zone of Glacial Cold - Conjuration [Cold]
Deals 1d6 cold damage to all creatures in area.
Frostburn